#ifndef CLAMBDA_H_
#define CLAMBDA_H_

#include "CBase.h"
#include "CAnimationManager.h"
#include "IListener.h"

class CLambda : public CBase,IListener
{
	AnimInfo anim;
	float scale;
public:
	CLambda();
	~CLambda();
	void Update(float fElapsedTime);
	void Render();
	void HandleEvent(CEvent* pEvent);
};
#endif